At first, we used the original version of the 3D model. This soon turned out to be so detailed that it caused problems for some older smartphones to display. Because the goal is to have as many potential customers be able to go view the experience, a new solution had to be found. This solution is using 360 degree renders of the model, instead of the full 3D model. Projecting these renders on the inside of a circle generates the same experience for the user. This massively increased the number of smartphones capable of showing the experience and improved the ultimate level of quality. The user can move through the building by looking at markers placed throughout the building. This way, the user can see the building from a different angle.